How to make a map in beamng drive

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If you know of any guide or documentation explaining how to make a custom fully colorable skin for vanilla vehicles that include full access to the PBR sliders then I would love to know. All guides and tutorials related to it are outdated and only explain the process I've taken in the above. If the short answer is 'if you need to ask, you probably won't make it' then don't bother explaining, I'll leave this to the pros.Ĭlick to expand.This is the closest thing I can find related to making custom skins that are PBR compatible. How to create ao.color (or ao.data) map out of d,n,s maps? 'specularMap': 'vehicles/common/null.dds', 'roughnessMap': 'tire_baja_ta_r.data.png' 'normalMap': 'tire_baja_ta_n.normal.png', 'baseColorMap': 'tire_baja_ta_b.color.png', 'ambientOcclusionMap': 'tire_baja_ta_ao.color.png',

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